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One person takes the host role, sets the number of rounds, time limits, and scoring variant, and receives a room code.
The unofficial user guide
SaidWho is a party game about your answers, your knowledge of people, and the stories you never knew about each other.
SaidWho is a free online party game about knowing people: Everyone answers a personal question anonymously. Then the group tries to match each anonymous answer to the right person. Only during the reveal are names, correct guesses, and points shown.
One person takes the host role, sets the number of rounds, time limits, and scoring variant, and receives a room code.
Everyone else opens the join page, enters the room code and their name, and waits together in the lobby.
Each round a question appears. All players write a personal, creative, or surprising answer. The answers initially remain anonymous.
Answers are shown one by one. For each anonymous answer you decide who probably wrote it. Your own answer is skipped.
After voting, it's revealed who really wrote the answer and who guessed correctly or was deceived.
Depending on the chosen scoring variant, correct matches, successful deceptions, or both count. After the last round, the person with the most points wins.
Open a section and then the subtopic you'd like to learn more about.
The host sets a name and optionally a game title. Then group size, number of questions, answer and voting time, categories, game variant, and scoring can be configured. Logged-in users can also choose a saved template or a private question pack.
Players open the join link or enter the six-digit room code. Then they choose a name and optionally an avatar. If logged in, the stored username is pre-filled.
In the lobby, the host can copy the join link, share it via the share menu, or show the QR code so the group can join without manual typing.
The screen view is designed for TVs, projectors, or a shared tablet. People can also just observe without submitting answers or votes. In the “Audience Favorite” variant, observers can award a bonus point to their favorite answer.
By default SaidWho automatically picks a fitting question. Before the answer phase, the host can choose a different question from the available pool or write a completely custom question for this round.
All active players answer the question on their own device. Submitted answers remain anonymous. Once everyone has answered or the host ends the phase, the game moves on.
If moderation is enabled, the host can approve or reject answers before voting. Without moderation this step is automatically skipped.
Answers appear one at a time. Everyone votes for who they think wrote each answer; your own answer doesn't need to be rated. Once all required votes are in, the reveal follows.
SaidWho shows who wrote the answer, who guessed correctly, and how points were earned. Then the story behind the answer can be shared before the next answer or round begins.
After the last round the final standings appear. From there the host can start a new game or return to the home page. Logged-in users can also find completed games in their archive.
The standard SaidWho experience: answer anonymously, match answers to people, reveal, and see points immediately.
Answer and voting times are shortened for fast, spontaneous rounds. Ideal as an icebreaker or for larger groups.
Each round a person is drawn randomly and the question revolves around them. This puts the focus on knowing that specific person.
The group is split into two teams. Individual points go into the team's shared total and at the end the more successful team wins.
Observers can choose their favorite answer during the reveal. The most popular answer earns an extra bonus point.
Before submitting a match you can voluntarily wager up to three points. A correct guess adds the wager as a bonus; an incorrect guess costs it.
Intermediate scores are hidden during the game. Only in the final results does it become visible who is in the lead.
A correct match earns 2 points. The author gets 1 point per wrong guess plus 1 bonus point if no one recognized them.
Only correct guesses count, worth 2 points each. No extra points for deception or being completely unrecognized.
The author earns 1 point per wrong guess plus 1 bonus point if no one is right. Correct guesses earn no points.
Correct matches earn 2 points. In this variant there are no deception, bonus, or penalty points.
If something goes wrong during a round, the host can apply a justified point correction. The change is stored transparently for the game record.
The host can also play. On small screens the game takes center stage; the host controls can be opened when needed.
Before the game another player can be made co-host to help with game control.
The host can start the appropriate next phase, pause and resume the game. Each player can extend their own active answer phase once per game by 30 seconds.
Before the answer phase a preview shows the next question. The host can keep the random question, switch it, or replace it with a custom one.
An awkward or stuck round can be skipped spontaneously. Already awarded round points are kept.
Players can only be removed or banned in the lobby or before a round starts. This prevents ongoing answers and votes from being retroactively distorted.
On brief disconnections SaidWho automatically tries to restore the session. If the host drops out permanently, control can be handed to someone else; there is also the recovery code.
The host can play with mixed categories or narrow the topic. Questions also have an intensity level so the selection matches the desired mood.
The 18+ category is never assumed automatically. The host must explicitly confirm all participants are adults before those questions enter the selection.
Via the “Submit question” page the community can propose new questions with category and intensity. A CAPTCHA protects the feature from automated abuse; questions are reviewed before publication.
Logged-in users can create their own packs like “Prom”, “Flatmate Evening”, or “Family”. Approved questions from a pack can later be used as a custom question pool when creating a game.
Every shareable pack can have a public submission link. People without an account can also suggest questions through it. The pack owner then decides which submissions to approve or reject.
Confirmed friends can be added as editors to a pack. Before using it in a game, the approved collection can be reviewed in full one more time.
Creating, joining, observing, and playing all work without an account. An account is not required for a normal round.
During registration a unique username is chosen and the email address confirmed. The username is automatically suggested when creating or joining games.
Completed games and participations appear in the personal archive — including placement, points, correct matches, and successful deceptions.
Other registered users can be added by their username. When friends are online they can be directly invited into an active room.
Frequently used settings can be saved as a personal template, for example for a short round, a party, or a deep-talk evening.
SaidWho needs enough active players beyond the host for meaningful matches. If too many leave, the round is ended in a controlled way rather than remaining in an unplayable state.
If a game has already started or the active player slot is full, people can still join as observers if possible.
When a game ends, the host, players, and screen view all switch to a clear end state. No one should be left stuck in an outdated game phase.
Planned maintenance is announced on the home page. During maintenance new games may be blocked; depending on the maintenance setting, existing rounds may still be completed.
SaidWho uses a self-hosted CAPTCHA and locally served fonts. Details on the processing of account, game, and question data are in the privacy policy.
Good answers are believable enough to fit you, but surprising enough to cast doubt. After the reveal, it's worth sharing the story behind your answer.